//
// Created by chaseaishang on 23-5-14.
//

#pragma once
#include "GameObject.h"
class BallObject:public GameObject
{
public:
    // 球的状态 game
    float   Radius;
    bool Stuck;



    BallObject(glm::vec2 pos, float radius, glm::vec2 velocity, std::shared_ptr<Texture> sprite);

    glm::vec2 Move(float dt, int window_width);
    void      Reset(glm::vec2 position, glm::vec2 velocity);

};



